Tugas PBO
Visualisasi Objek dengan Pemandangan
Di pertemuan kali ini, kami mendapat pengetahuan mengenai class dan object dalam pemrograman. Pada dasarnya Class memiliki field yang merupakan ciri-ciri dari object, dan method yang merupakan sifat/fungsi dari objek tersebut.
Di misalkan sebagai bangun dua dimensi yang dibentuk membentuk pemandangan.
Contoh Output :
Kelas Triangle:
Kelas Square: Di misalkan sebagai bangun dua dimensi yang dibentuk membentuk pemandangan.
Contoh Output :
Diagram kelas:
import java.awt.*;
/**
* A triangle that can be manipulated and that draws itself on a canvas.
*
* @author Michael Kölling and David J. Barnes
* @version 1.0 (15 July 2000)
*/
public class Triangle
{
private int height;
private int width;
private int xPosition;
private int yPosition;
private String color;
private boolean isVisible;
/**
* Create a new triangle at default position with default color.
*/
public Triangle(int x, int y, String cl, int h, int w)
{
height = h;
width = w;
xPosition = x;
yPosition = y;
color = cl;
isVisible = true;
draw();
}
/**
* Make this triangle visible. If it was already visible, do nothing.
*/
public void makeVisible()
{
isVisible = true;
draw();
}
/**
* Make this triangle invisible. If it was already invisible, do nothing.
*/
public void makeInvisible()
{
erase();
isVisible = false;
}
/**
* Move the triangle a few pixels to the right.
*/
public void moveRight()
{
moveHorizontal(20);
}
/**
* Move the triangle a few pixels to the left.
*/
public void moveLeft()
{
moveHorizontal(-20);
}
/**
* Move the triangle a few pixels up.
*/
public void moveUp()
{
moveVertical(-20);
}
/**
* Move the triangle a few pixels down.
*/
public void moveDown()
{
moveVertical(20);
}
/**
* Move the triangle horizontally by 'distance' pixels.
*/
public void moveHorizontal(int distance)
{
erase();
xPosition += distance;
draw();
}
/**
* Move the triangle vertically by 'distance' pixels.
*/
public void moveVertical(int distance)
{
erase();
yPosition += distance;
draw();
}
/**
* Slowly move the triangle horizontally by 'distance' pixels.
*/
public void slowMoveHorizontal(int distance)
{
int delta;
if(distance < 0)
{
delta = -1;
distance = -distance;
}
else
{
delta = 1;
}
for(int i = 0; i < distance; i++)
{
xPosition += delta;
draw();
}
}
/**
* Slowly move the triangle vertically by 'distance' pixels.
*/
public void slowMoveVertical(int distance)
{
int delta;
if(distance < 0)
{
delta = -1;
distance = -distance;
}
else
{
delta = 1;
}
for(int i = 0; i < distance; i++)
{
yPosition += delta;
draw();
}
}
/**
* Change the size to the new size (in pixels). Size must be >= 0.
*/
public void changeSize(int newHeight, int newWidth)
{
erase();
height = newHeight;
width = newWidth;
draw();
}
/**
* Change the color. Valid colors are "red", "yellow", "blue", "green",
* "magenta" and "black".
*/
public void changeColor(String newColor)
{
color = newColor;
draw();
}
/*
* Draw the triangle with current specifications on screen.
*/
private void draw()
{
if(isVisible) {
Canvas canvas = Canvas.getCanvas();
int[] xpoints = { xPosition, xPosition + (width/2), xPosition - (width/2) };
int[] ypoints = { yPosition, yPosition + height, yPosition + height };
canvas.draw(this, color, new Polygon(xpoints, ypoints, 3));
canvas.wait(10);
}
}
/*
* Erase the triangle on screen.
*/
private void erase()
{
if(isVisible) {
Canvas canvas = Canvas.getCanvas();
canvas.erase(this);
}
}
}
import java.awt.*;
/**
* A square that can be manipulated and that draws itself on a canvas.
*
* @author Michael Kölling and David J. Barnes
* @version 1.0 (15 July 2000)
*/
public class Square
{
private int height, width;
private int xPosition;
private int yPosition;
private String color;
private boolean isVisible;
/**
* Create a new square at default position with default color.
*/
public Square(int x,int y, String cl,int h, int w)
{
height = h;
width = w;
xPosition = x;
yPosition = y;
color = cl;
isVisible = true;
draw();
}
/**
* Make this square visible. If it was already visible, do nothing.
*/
public void makeVisible()
{
isVisible = true;
draw();
}
/**
* Make this square invisible. If it was already invisible, do nothing.
*/
public void makeInvisible()
{
erase();
isVisible = false;
}
/**
* Move the square a few pixels to the right.
*/
public void moveRight()
{
moveHorizontal(20);
}
/**
* Move the square a few pixels to the left.
*/
public void moveLeft()
{
moveHorizontal(-20);
}
/**
* Move the square a few pixels up.
*/
public void moveUp()
{
moveVertical(-20);
}
/**
* Move the square a few pixels down.
*/
public void moveDown()
{
moveVertical(20);
}
/**
* Move the square horizontally by 'distance' pixels.
*/
public void moveHorizontal(int distance)
{
erase();
xPosition += distance;
draw();
}
/**
* Move the square vertically by 'distance' pixels.
*/
public void moveVertical(int distance)
{
erase();
yPosition += distance;
draw();
}
/**
* Slowly move the square horizontally by 'distance' pixels.
*/
public void slowMoveHorizontal(int distance)
{
int delta;
if(distance < 0)
{
delta = -1;
distance = -distance;
}
else
{
delta = 1;
}
for(int i = 0; i < distance; i++)
{
xPosition += delta;
draw();
}
}
/**
* Slowly move the square vertically by 'distance' pixels.
*/
public void slowMoveVertical(int distance)
{
int delta;
if(distance < 0)
{
delta = -1;
distance = -distance;
}
else
{
delta = 1;
}
for(int i = 0; i < distance; i++)
{
yPosition += delta;
draw();
}
}
/**
* Change the size to the new size (in pixels). Size must be >= 0.
public void changeSize(int newSize)
{
erase();
size = newSize;
draw();
}
*/
/**
* Change the color. Valid colors are "red", "yellow", "blue", "green",
* "magenta" and "black".
*/
public void changeColor(String newColor)
{
color = newColor;
draw();
}
/*
* Draw the square with current specifications on screen.
*/
private void draw()
{
if(isVisible) {
Canvas canvas = Canvas.getCanvas();
canvas.draw(this, color,
new Rectangle(xPosition, yPosition, width, height));
canvas.wait(10);
}
}
/*
* Erase the square on screen.
*/
private void erase()
{
if(isVisible) {
Canvas canvas = Canvas.getCanvas();
canvas.erase(this);
}
}
}
Kelas Circe:
import java.awt.*;
import java.awt.geom.*;
/**
* A circle that can be manipulated and that draws itself on a canvas.
*
* @author Michael Kölling and David J. Barnes
* @version 1.0 (15 July 2000)
*/
public class Circle
{
private int diameter;
private int xPosition;
private int yPosition;
private String color;
private boolean isVisible;
/**
* Create a new circle at default position with default color.
*/
public Circle(int x,int y, String cl, int di)
{
diameter = di;
xPosition = x;
yPosition = y;
color = cl;
isVisible = true;
draw();
}
/**
* Make this circle visible. If it was already visible, do nothing.
*/
public void makeVisible()
{
isVisible = true;
draw();
}
/**
* Make this circle invisible. If it was already invisible, do nothing.
*/
public void makeInvisible()
{
erase();
isVisible = false;
}
/**
* Move the circle a few pixels to the right.
*/
public void moveRight()
{
moveHorizontal(20);
}
/**
* Move the circle a few pixels to the left.
*/
public void moveLeft()
{
moveHorizontal(-20);
}
/**
* Move the circle a few pixels up.
*/
public void moveUp()
{
moveVertical(-20);
}
/**
* Move the circle a few pixels down.
*/
public void moveDown()
{
moveVertical(20);
}
/**
* Move the circle horizontally by 'distance' pixels.
*/
public void moveHorizontal(int distance)
{
erase();
xPosition += distance;
draw();
}
/**
* Move the circle vertically by 'distance' pixels.
*/
public void moveVertical(int distance)
{
erase();
yPosition += distance;
draw();
}
/**
* Slowly move the circle horizontally by 'distance' pixels.
*/
public void slowMoveHorizontal(int distance)
{
int delta;
if(distance < 0)
{
delta = -1;
distance = -distance;
}
else
{
delta = 1;
}
for(int i = 0; i < distance; i++)
{
xPosition += delta;
draw();
}
}
/**
* Slowly move the circle vertically by 'distance' pixels.
*/
public void slowMoveVertical(int distance)
{
int delta;
if(distance < 0)
{
delta = -1;
distance = -distance;
}
else
{
delta = 1;
}
for(int i = 0; i < distance; i++)
{
yPosition += delta;
draw();
}
}
/**
* Change the size to the new size (in pixels). Size must be >= 0.
*/
public void changeSize(int newDiameter)
{
erase();
diameter = newDiameter;
draw();
}
/**
* Change the color. Valid colors are "red", "yellow", "blue", "green",
* "magenta" and "black".
*/
public void changeColor(String newColor)
{
color = newColor;
draw();
}
/*
* Draw the circle with current specifications on screen.
*/
private void draw()
{
if(isVisible) {
Canvas canvas = Canvas.getCanvas();
canvas.draw(this, color, new Ellipse2D.Double(xPosition, yPosition,
diameter, diameter));
canvas.wait(10);
}
}
/*
* Erase the circle on screen.
*/
private void erase()
{
if(isVisible) {
Canvas canvas = Canvas.getCanvas();
canvas.erase(this);
}
}
}
Kelas Canvas:
import javax.swing.*;
import java.awt.*;
import java.util.List;
import java.util.*;
/**
* Canvas is a class to allow for simple graphical drawing on a canvas.
* This is a modification of the general purpose Canvas, specially made for
* the BlueJ "shapes" example.
*
* @author: Bruce Quig
* @author: Michael Kölling (mik)
*
* @version: 1.6 (shapes)
*/
public class Canvas
{
// Note: The implementation of this class (specifically the handling of
// shape identity and colors) is slightly more complex than necessary. This
// is done on purpose to keep the interface and instance fields of the
// shape objects in this project clean and simple for educational purposes.
private static Canvas canvasSingleton;
/**
* Factory method to get the canvas singleton object.
*/
public static Canvas getCanvas()
{
if(canvasSingleton == null) {
canvasSingleton = new Canvas("BlueJ Shapes Demo", 600, 600,
Color.white);
}
canvasSingleton.setVisible(true);
return canvasSingleton;
}
// ----- instance part -----
private JFrame frame;
private CanvasPane canvas;
private Graphics2D graphic;
private Color backgroundColour;
private Image canvasImage;
private List<Object> objects;
private HashMap<Object, ShapeDescription> shapes;
/**
* Create a Canvas.
* @param title title to appear in Canvas Frame
* @param width the desired width for the canvas
* @param height the desired height for the canvas
* @param bgClour the desired background colour of the canvas
*/
private Canvas(String title, int width, int height, Color bgColour)
{
frame = new JFrame();
canvas = new CanvasPane();
frame.setContentPane(canvas);
frame.setTitle(title);
canvas.setPreferredSize(new Dimension(width, height));
backgroundColour = bgColour;
frame.pack();
objects = new ArrayList<Object>();
shapes = new HashMap<Object, ShapeDescription>();
}
/**
* Set the canvas visibility and brings canvas to the front of screen
* when made visible. This method can also be used to bring an already
* visible canvas to the front of other windows.
* @param visible boolean value representing the desired visibility of
* the canvas (true or false)
*/
public void setVisible(boolean visible)
{
if(graphic == null) {
// first time: instantiate the offscreen image and fill it with
// the background colour
Dimension size = canvas.getSize();
canvasImage = canvas.createImage(size.width, size.height);
graphic = (Graphics2D)canvasImage.getGraphics();
graphic.setColor(backgroundColour);
graphic.fillRect(0, 0, size.width, size.height);
graphic.setColor(Color.black);
}
frame.setVisible(visible);
}
/**
* Draw a given shape onto the canvas.
* @param referenceObject an object to define identity for this shape
* @param color the color of the shape
* @param shape the shape object to be drawn on the canvas
*/
// Note: this is a slightly backwards way of maintaining the shape
// objects. It is carefully designed to keep the visible shape interfaces
// in this project clean and simple for educational purposes.
public void draw(Object referenceObject, String color, Shape shape)
{
//objects.remove(referenceObject); // just in case it was already there
objects.add(referenceObject); // add at the end
shapes.put(referenceObject, new ShapeDescription(shape, color));
redraw();
}
/**
* Erase a given shape's from the screen.
* @param referenceObject the shape object to be erased
*/
public void erase(Object referenceObject)
{
objects.remove(referenceObject); // just in case it was already there
shapes.remove(referenceObject);
redraw();
}
/**
* Set the foreground colour of the Canvas.
* @param newColour the new colour for the foreground of the Canvas
*/
public void setForegroundColor(String colorString)
{
if(colorString.equals("red"))
graphic.setColor(Color.red);
else if(colorString.equals("black"))
graphic.setColor(Color.black);
else if(colorString.equals("blue"))
graphic.setColor(Color.blue);
else if(colorString.equals("yellow"))
graphic.setColor(Color.yellow);
else if(colorString.equals("green"))
graphic.setColor(Color.green);
else if(colorString.equals("magenta"))
graphic.setColor(Color.magenta);
else if(colorString.equals("white"))
graphic.setColor(Color.white);
else if(colorString.equals("cyan"))
graphic.setColor(Color.cyan);
else if(colorString.equals("lgray"))
graphic.setColor(Color.lightGray);
else if(colorString.equals("gray"))
graphic.setColor(Color.gray);
else
graphic.setColor(Color.black);
}
/**
* Wait for a specified number of milliseconds before finishing.
* This provides an easy way to specify a small delay which can be
* used when producing animations.
* @param milliseconds the number
*/
public void wait(int milliseconds)
{
try
{
Thread.sleep(milliseconds);
}
catch (Exception e)
{
// ignoring exception at the moment
}
}
/**
* Redraw all shapes currently on the Canvas.
*/
private void redraw()
{
erase();
for(Iterator i=objects.iterator(); i.hasNext(); ) {
((ShapeDescription)shapes.get(i.next())).draw(graphic);
}
canvas.repaint();
}
/**
* Erase the whole canvas. (Does not repaint.)
*/
private void erase()
{
Color original = graphic.getColor();
graphic.setColor(backgroundColour);
Dimension size = canvas.getSize();
graphic.fill(new Rectangle(0, 0, size.width, size.height));
graphic.setColor(original);
}
/************************************************************************
* Inner class CanvasPane - the actual canvas component contained in the
* Canvas frame. This is essentially a JPanel with added capability to
* refresh the image drawn on it.
*/
private class CanvasPane extends JPanel
{
public void paint(Graphics g)
{
g.drawImage(canvasImage, 0, 0, null);
}
}
/************************************************************************
* Inner class CanvasPane - the actual canvas component contained in the
* Canvas frame. This is essentially a JPanel with added capability to
* refresh the image drawn on it.
*/
private class ShapeDescription
{
private Shape shape;
private String colorString;
public ShapeDescription(Shape shape, String color)
{
this.shape = shape;
colorString = color;
}
public void draw(Graphics2D graphic)
{
setForegroundColor(colorString);
graphic.fill(shape);
}
}
}
Kelas Picture:
/**
* Picture
*
* Rizaldi
* 1
*/
public class Picture
{
private Triangle gunung1;
private Triangle gunung2;
private Circle matahari;
private Square sawah;
private Square langit;
private Triangle sungai;
private Circle awan1;
private Circle awan2;
private Circle awan3;
public void draw()
{
langit = new Square(0,0,"cyan", 600,600);
matahari = new Circle(250,250,"yellow",100);
gunung1 = new Triangle(150,150,"gray",150,300);
gunung2 = new Triangle(450,150,"gray",150,300);
sawah = new Square(0,300,"green",300,600);
sungai = new Triangle(300,300,"cyan",300,200);
awan1 = new Circle(0,10,"white",80);
awan2 = new Circle(40,0,"white",100);
awan3 = new Circle(100,10,"white",80);
awan1 = new Circle(100,10,"lgray",80);
awan2 = new Circle(140,0,"lgray",100);
awan3 = new Circle(200,10,"lgray",80);
awan1 = new Circle(60,60,"white",80);
awan2 = new Circle(100,70,"lgray",100);
awan3 = new Circle(160,60,"lgray",80);
awan1 = new Circle(400,10,"white",80);
awan2 = new Circle(440,0,"white",100);
awan3 = new Circle(500,10,"white",80);
}
}
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