Minggu, 25 November 2018

ImageViewer

Tugas PBO B
Image Viewer dengan GUI

Berikut adalah class yang dibutuhkan untuk membuat image viewer :
1. ImageViewer
2. ImagePanel
3. ImageFileManager
4. OFImage

1. OFImage untuk mendefine image dalam bentuk Object First
import java.awt.*;  
 import java.awt.image.*;  
 import javax.swing.*;  

 public class OFImage extends BufferedImage  
 {  
   /**  
    * Create an OFImage copied from a BufferedImage.  
    * @param image The image to copy.  
    */  
   public OFImage(BufferedImage image)  
   {  
      super(image.getColorModel(), image.copyData(null),   
         image.isAlphaPremultiplied(), null);  
   }  
   /**  
    * Create an OFImage with specified size and unspecified content.  
    * @param width The width of the image.  
    * @param height The height of the image.  
    */  
   public OFImage(int width, int height)  
   {  
     super(width, height, TYPE_INT_RGB);  
   }  
   /**  
    * Set a given pixel of this image to a specified color. The  
    * color is represented as an (r,g,b) value.  
    * @param x The x position of the pixel.  
    * @param y The y position of the pixel.  
    * @param col The color of the pixel.  
    */  
   public void setPixel(int x, int y, Color col)  
   {  
     int pixel = col.getRGB();  
     setRGB(x, y, pixel);  
   }  
   /**  
    * Get the color value at a specified pixel position.  
    * @param x The x position of the pixel.  
    * @param y The y position of the pixel.  
    * @return The color of the pixel at the given position.  
    */  
   public Color getPixel(int x, int y)  
   {  
     int pixel = getRGB(x, y);  
     return new Color(pixel);  
   }  
   /**  
    * Make this image a bit darker.  
    */  
   public void darker()  
   {  
     int height = getHeight();  
     int width = getWidth();  
     for(int y = 0; y < height; y++) {  
       for(int x = 0; x < width; x++) {  
         setPixel(x, y, getPixel(x, y).darker());  
       }  
     }  
   }  
   /**  
    * Make this image a bit lighter.  
    */  
   public void lighter()  
   {  
     int height = getHeight();  
     int width = getWidth();  
     for(int y = 0; y < height; y++) {  
       for(int x = 0; x < width; x++) {  
         setPixel(x, y, getPixel(x, y).brighter());  
       }  
     }  
   }  
   /**  
    * Perform a three level threshold operation.  
    * That is: repaint the image with only three color values:  
    *     white, gray, and black.  
    */  
   public void threshold()  
   {  
     int height = getHeight();  
     int width = getWidth();  
     for(int y = 0; y < height; y++) {  
       for(int x = 0; x < width; x++) {  
         Color pixel = getPixel(x, y);  
         int brightness = (pixel.getRed() + pixel.getBlue() + pixel.getGreen()) / 3;  
         if(brightness <= 85) {  
           setPixel(x, y, Color.BLACK);  
         }  
         else if(brightness <= 170) {  
           setPixel(x, y, Color.GRAY);  
         }  
         else {  
           setPixel(x, y, Color.WHITE);  
         }  
       }  
     }  
   }  
 }  

2. Image FileManager untuk menghandle file image tersebut
import java.awt.image.*;  
 import javax.imageio.*;  
 import java.io.*;   
 public class ImageFileManager  
 {  
   // A constant for the image format that this writer uses for writing.  
   // Available formats are "jpg" and "png".  
   private static final String IMAGE_FORMAT = "jpg";  
   /**  
    * Read an image file from disk and return it as an image. This method  
    * can read JPG and PNG file formats. In case of any problem (e.g the file   
    * does not exist, is in an undecodable format, or any other read error)   
    * this method returns null.  
    *   
    * @param imageFile The image file to be loaded.  
    * @return      The image object or null is it could not be read.  
    */  
   public static OFImage loadImage(File imageFile)  
   {  
     try {  
       BufferedImage image = ImageIO.read(imageFile);  
       if(image == null || (image.getWidth(null) < 0)) {  
         // we could not load the image - probably invalid file format  
         return null;  
       }  
       return new OFImage(image);  
     }  
     catch(IOException exc) {  
       return null;  
     }  
   }  
   /**  
    * Write an image file to disk. The file format is JPG. In case of any   
    * problem the method just silently returns.  
    *   
    * @param image The image to be saved.  
    * @param file  The file to save to.  
    */  
   public static void saveImage(OFImage image, File file)  
   {  
     try {  
       ImageIO.write(image, IMAGE_FORMAT, file);  
     }  
     catch(IOException exc) {  
       return;  
     }  
   }  
 }

3. Image Panel untuk menampilkan gambar dalam bentuk 2Dimensi
import java.awt.*;  
 import javax.swing.*;  
 import java.awt.image.*;  
 public class ImagePanel extends JComponent  
 {  
   // The current width and height of this panel  
   private int width, height;  
   // An internal image buffer that is used for painting. For  
   // actual display, this image buffer is then copied to screen.  
   private OFImage panelImage;  
   /**  
    * Create a new, empty ImagePanel.  
    */  
   public ImagePanel()  
   {  
     width = 360;  // arbitrary size for empty panel  
     height = 240;  
     panelImage = null;  
   }  
   /**  
    * Set the image that this panel should show.  
    *   
    * @param image The image to be displayed.  
    */  
   public void setImage(OFImage image)  
   {  
     if(image != null) {  
       width = image.getWidth();  
       height = image.getHeight();  
       panelImage = image;  
       repaint();  
     }  
   }  
   /**  
    * Clear the image on this panel.  
    */  
   public void clearImage()  
   {  
     Graphics imageGraphics = panelImage.getGraphics();  
     imageGraphics.setColor(Color.LIGHT_GRAY);  
     imageGraphics.fillRect(0, 0, width, height);  
     repaint();  
   }  
   // The following methods are redefinitions of methods  
   // inherited from superclasses.  
   /**  
    * Tell the layout manager how big we would like to be.  
    * (This method gets called by layout managers for placing  
    * the components.)  
    *   
    * @return The preferred dimension for this component.  
    */  
   public Dimension getPreferredSize()  
   {  
     return new Dimension(width, height);  
   }  
   /**  
    * This component needs to be redisplayed. Copy the internal image   
    * to screen. (This method gets called by the Swing screen painter   
    * every time it want this component displayed.)  
    *   
    * @param g The graphics context that can be used to draw on this component.  
    */  
   public void paintComponent(Graphics g)  
   {  
     Dimension size = getSize();  
     g.clearRect(0, 0, size.width, size.height);  
     if(panelImage != null) {  
       g.drawImage(panelImage, 0, 0, null);  
     }  
   }  
 }

4. ImageViewer untuk menampilkan image dalam bentuk frame
 import java.awt.*;  
 import java.awt.event.*;  
 import javax.swing.*;  
 import java.io.File;  
 
 public class ImageViewer  
 {  
   // static fields:  
   private static final String VERSION = "Version 1.0";  
   private static JFileChooser fileChooser = new JFileChooser(System.getProperty("user.dir"));  
   // fields:  
   private JFrame frame;  
   private ImagePanel imagePanel;  
   private JLabel filenameLabel;  
   private JLabel statusLabel;  
   private OFImage currentImage;  
   /**  
    * Create an ImageViewer show it on screen.  
    */  
   public ImageViewer()  
   {  
     currentImage = null;  
     makeFrame();  
   }  
   // ---- implementation of menu functions ----  
   /**  
    * Open function: open a file chooser to select a new image file.  
    */  
   private void openFile()  
   {  
     int returnVal = fileChooser.showOpenDialog(frame);  
     if(returnVal != JFileChooser.APPROVE_OPTION) {  
       return; // cancelled  
     }  
     File selectedFile = fileChooser.getSelectedFile();  
     currentImage = ImageFileManager.loadImage(selectedFile);  
     if(currentImage == null) {  // image file was not a valid image  
       JOptionPane.showMessageDialog(frame,  
           "The file was not in a recognized image file format.",  
           "Image Load Error",  
           JOptionPane.ERROR_MESSAGE);  
       return;  
     }  
     imagePanel.setImage(currentImage);  
     showFilename(selectedFile.getPath());  
     showStatus("File loaded.");  
     frame.pack();  
   }  
   /**  
    * Close function: close the current image.  
    */  
   private void close()  
   {  
     currentImage = null;  
     imagePanel.clearImage();  
     showFilename(null);  
   }  
   /**  
    * Quit function: quit the application.  
    */  
   private void quit()  
   {  
     System.exit(0);  
   }  
   /**  
    * 'Darker' function: make the picture darker.  
    */  
   private void makeDarker()  
   {  
     if(currentImage != null) {  
       currentImage.darker();  
       frame.repaint();  
       showStatus("Applied: darker");  
     }  
     else {  
       showStatus("No image loaded.");  
     }  
   }  
   /**  
    * 'Lighter' function: make the picture lighter  
    */  
   private void makeLighter()  
   {  
     if(currentImage != null) {  
       currentImage.lighter();  
       frame.repaint();  
       showStatus("Applied: lighter");  
     }  
     else {  
       showStatus("No image loaded.");  
     }  
   }  
   /**  
    * 'threshold' function: apply the threshold filter  
    */  
   private void threshold()  
   {  
     if(currentImage != null) {  
       currentImage.threshold();  
       frame.repaint();  
       showStatus("Applied: threshold");  
     }  
     else {  
       showStatus("No image loaded.");  
     }  
   }  
   /**  
    * 'Lighter' function: make the picture lighter  
    */  
   private void showAbout()  
   {  
     JOptionPane.showMessageDialog(frame,   
           "ImageViewer\n" + VERSION,  
           "About ImageViewer",   
           JOptionPane.INFORMATION_MESSAGE);  
   }  
   // ---- support methods ----  
   /**  
    * Display a file name on the appropriate label.  
    * @param filename The file name to be displayed.  
    */  
   private void showFilename(String filename)  
   {  
     if(filename == null) {  
       filenameLabel.setText("No file displayed.");  
     }  
     else {  
       filenameLabel.setText("File: " + filename);  
     }  
   }  
   /**  
    * Display a status message in the frame's status bar.  
    * @param text The status message to be displayed.  
    */  
   private void showStatus(String text)  
   {  
     statusLabel.setText(text);  
   }  
   // ---- swing stuff to build the frame and all its components ----  
   /**  
    * Create the Swing frame and its content.  
    */  
   private void makeFrame()  
   {  
     frame = new JFrame("ImageViewer");  
     makeMenuBar(frame);  
     Container contentPane = frame.getContentPane();  
     // Specify the layout manager with nice spacing  
     contentPane.setLayout(new BorderLayout(6, 6));  
     filenameLabel = new JLabel();  
     contentPane.add(filenameLabel, BorderLayout.NORTH);  
     imagePanel = new ImagePanel();  
     contentPane.add(imagePanel, BorderLayout.CENTER);  
     statusLabel = new JLabel(VERSION);  
     contentPane.add(statusLabel, BorderLayout.SOUTH);  
     // building is done - arrange the components and show      
     showFilename(null);  
     frame.pack();  
     Dimension d = Toolkit.getDefaultToolkit().getScreenSize();  
     frame.setLocation(d.width/2 - frame.getWidth()/2, d.height/2 - frame.getHeight()/2);  
     frame.setVisible(true);  
   }  
   /**  
    * Create the main frame's menu bar.  
    * @param frame  The frame that the menu bar should be added to.  
    */  
   private void makeMenuBar(JFrame frame)  
   {  
     final int SHORTCUT_MASK =  
       Toolkit.getDefaultToolkit().getMenuShortcutKeyMask();  
     JMenuBar menubar = new JMenuBar();  
     frame.setJMenuBar(menubar);  
     JMenu menu;  
     JMenuItem item;  
     // create the File menu  
     menu = new JMenu("File");  
     menubar.add(menu);  
     item = new JMenuItem("Open");  
       item.setAccelerator(KeyStroke.getKeyStroke(KeyEvent.VK_O, SHORTCUT_MASK));  
       item.addActionListener(new ActionListener() {  
                 public void actionPerformed(ActionEvent e) { openFile(); }  
               });  
     menu.add(item);  
     item = new JMenuItem("Close");  
       item.setAccelerator(KeyStroke.getKeyStroke(KeyEvent.VK_W, SHORTCUT_MASK));  
       item.addActionListener(new ActionListener() {  
                 public void actionPerformed(ActionEvent e) { close(); }  
               });  
     menu.add(item);  
     menu.addSeparator();  
     item = new JMenuItem("Quit");  
       item.setAccelerator(KeyStroke.getKeyStroke(KeyEvent.VK_Q, SHORTCUT_MASK));  
       item.addActionListener(new ActionListener() {  
                 public void actionPerformed(ActionEvent e) { quit(); }  
               });  
     menu.add(item);  
     // create the Filter menu  
     menu = new JMenu("Filter");  
     menubar.add(menu);  
     item = new JMenuItem("Darker");  
       item.addActionListener(new ActionListener() {  
                 public void actionPerformed(ActionEvent e) { makeDarker(); }  
               });  
     menu.add(item);  
     item = new JMenuItem("Lighter");  
       item.addActionListener(new ActionListener() {  
                 public void actionPerformed(ActionEvent e) { makeLighter(); }  
               });  
     menu.add(item);  
     item = new JMenuItem("Threshold");  
       item.addActionListener(new ActionListener() {  
                 public void actionPerformed(ActionEvent e) { threshold(); }  
               });  
     menu.add(item);  
     // create the Help menu  
     menu = new JMenu("Help");  
     menubar.add(menu);  
     item = new JMenuItem("About ImageViewer...");  
       item.addActionListener(new ActionListener() {  
                 public void actionPerformed(ActionEvent e) { showAbout(); }  
               });  
     menu.add(item);  
   }  
 } 


Berikut contoh programnya


Minggu, 18 November 2018

Tugas PBO B

Tugas Foxes and Rabbit

Berikut implementasi foxes and rabbits

Beberapa class yang saya buat diantaranya:
  1. Rabbit
  2. Fox
  3. Simulator
  4. SimulatorView
  5. FieldStats
  6. Field
  7. Location
  8. Randomizer
  9. Counter
1. Rabbit
import java.util.List;  
 import java.util.Random;  
 public class Rabbit  
 {  
   // Characteristics shared by all rabbits (static fields).  
   // The age at which a rabbit can start to breed.  
   private static final int BREEDING_AGE = 5;  
   // The age to which a rabbit can live.  
   private static final int MAX_AGE = 40;  
   // The likelihood of a rabbit breeding.  
   private static final double BREEDING_PROBABILITY = 0.15;  
   // The maximum number of births.  
   private static final int MAX_LITTER_SIZE = 4;  
   // A shared random number generator to control breeding.  
   private static final Random rand = Randomizer.getRandom();  
   // Individual characteristics (instance fields).  
   // The rabbit's age.  
   private int age;  
   // Whether the rabbit is alive or not.  
   private boolean alive;  
   // The rabbit's position.  
   private Location location;  
   // The field occupied.  
   private Field field;  
   /**  
    * Create a new rabbit. A rabbit may be created with age  
    * zero (a new born) or with a random age.  
    *   
    * @param randomAge If true, the rabbit will have a random age.  
    * @param field The field currently occupied.  
    * @param location The location within the field.  
    */  
   public Rabbit(boolean randomAge, Field field, Location location)  
   {  
     age = 0;  
     alive = true;  
     this.field = field;  
     setLocation(location);  
     if(randomAge) {  
       age = rand.nextInt(MAX_AGE);  
     }  
   }  
   /**  
    * This is what the rabbit does most of the time - it runs   
    * around. Sometimes it will breed or die of old age.  
    * @param newRabbits A list to add newly born rabbits to.  
    */  
   public void run(List<Rabbit> newRabbits)  
   {  
     incrementAge();  
     if(alive) {  
       giveBirth(newRabbits);        
       // Try to move into a free location.  
       Location newLocation = field.freeAdjacentLocation(location);  
       if(newLocation != null) {  
         setLocation(newLocation);  
       }  
       else {  
         // Overcrowding.  
         setDead();  
       }  
     }  
   }  
   /**  
    * Check whether the rabbit is alive or not.  
    * @return true if the rabbit is still alive.  
    */  
   public boolean isAlive()  
   {  
     return alive;  
   }  
   /**  
    * Indicate that the rabbit is no longer alive.  
    * It is removed from the field.  
    */  
   public void setDead()  
   {  
     alive = false;  
     if(location != null) {  
       field.clear(location);  
       location = null;  
       field = null;  
     }  
   }  
   /**  
    * Return the rabbit's location.  
    * @return The rabbit's location.  
    */  
   public Location getLocation()  
   {  
     return location;  
   }  
   /**  
    * Place the rabbit at the new location in the given field.  
    * @param newLocation The rabbit's new location.  
    */  
   private void setLocation(Location newLocation)  
   {  
     if(location != null) {  
       field.clear(location);  
     }  
     location = newLocation;  
     field.place(this, newLocation);  
   }  
   /**  
    * Increase the age.  
    * This could result in the rabbit's death.  
    */  
   private void incrementAge()  
   {  
     age++;  
     if(age > MAX_AGE) {  
       setDead();  
     }  
   }  
   /**  
    * Check whether or not this rabbit is to give birth at this step.  
    * New births will be made into free adjacent locations.  
    * @param newRabbits A list to add newly born rabbits to.  
    */  
   private void giveBirth(List<Rabbit> newRabbits)  
   {  
     // New rabbits are born into adjacent locations.  
     // Get a list of adjacent free locations.  
     List<Location> free = field.getFreeAdjacentLocations(location);  
     int births = breed();  
     for(int b = 0; b < births && free.size() > 0; b++) {  
       Location loc = free.remove(0);  
       Rabbit young = new Rabbit(false, field, loc);  
       newRabbits.add(young);  
     }  
   }  
   /**  
    * Generate a number representing the number of births,  
    * if it can breed.  
    * @return The number of births (may be zero).  
    */  
   private int breed()  
   {  
     int births = 0;  
     if(canBreed() && rand.nextDouble() <= BREEDING_PROBABILITY) {  
       births = rand.nextInt(MAX_LITTER_SIZE) + 1;  
     }  
     return births;  
   }  
   /**  
    * A rabbit can breed if it has reached the breeding age.  
    * @return true if the rabbit can breed, false otherwise.  
    */  
   private boolean canBreed()  
   {  
     return age >= BREEDING_AGE;  
   }  
 } 

2. Foxes
import java.util.List;  
 import java.util.Iterator;  
 import java.util.Random;  
 public class Fox  
 {  
   // Characteristics shared by all foxes (static fields).  
   // The age at which a fox can start to breed.  
   private static final int BREEDING_AGE = 10;  
   // The age to which a fox can live.  
   private static final int MAX_AGE = 150;  
   // The likelihood of a fox breeding.  
   private static final double BREEDING_PROBABILITY = 0.35;  
   // The maximum number of births.  
   private static final int MAX_LITTER_SIZE = 5;  
   // The food value of a single rabbit. In effect, this is the  
   // number of steps a fox can go before it has to eat again.  
   private static final int RABBIT_FOOD_VALUE = 7;  
   // A shared random number generator to control breeding.  
   private static final Random rand = Randomizer.getRandom();  
   // Individual characteristics (instance fields).  
   // The fox's age.  
   private int age;  
   // Whether the fox is alive or not.  
   private boolean alive;  
   // The fox's position.  
   private Location location;  
   // The field occupied.  
   private Field field;  
   // The fox's food level, which is increased by eating rabbits.  
   private int foodLevel;  
   /**  
    * Create a fox. A fox can be created as a new born (age zero  
    * and not hungry) or with a random age and food level.  
    *   
    * @param randomAge If true, the fox will have random age and hunger level.  
    * @param field The field currently occupied.  
    * @param location The location within the field.  
    */  
   public Fox(boolean randomAge, Field field, Location location)  
   {  
     age = 0;  
     alive = true;  
     this.field = field;  
     setLocation(location);  
     if(randomAge) {  
       age = rand.nextInt(MAX_AGE);  
       foodLevel = rand.nextInt(RABBIT_FOOD_VALUE);  
     }  
     else {  
       // leave age at 0  
       foodLevel = RABBIT_FOOD_VALUE;  
     }  
   }  
   /**  
    * This is what the fox does most of the time: it hunts for  
    * rabbits. In the process, it might breed, die of hunger,  
    * or die of old age.  
    * @param field The field currently occupied.  
    * @param newFoxes A list to add newly born foxes to.  
    */  
   public void hunt(List<Fox> newFoxes)  
   {  
     incrementAge();  
     incrementHunger();  
     if(alive) {  
       giveBirth(newFoxes);        
       // Move towards a source of food if found.  
       Location newLocation = findFood(location);  
       if(newLocation == null) {   
         // No food found - try to move to a free location.  
         newLocation = field.freeAdjacentLocation(location);  
       }  
       // See if it was possible to move.  
       if(newLocation != null) {  
         setLocation(newLocation);  
       }  
       else {  
         // Overcrowding.  
         setDead();  
       }  
     }  
   }  
   /**  
    * Check whether the fox is alive or not.  
    * @return True if the fox is still alive.  
    */  
   public boolean isAlive()  
   {  
     return alive;  
   }  
   /**  
    * Return the fox's location.  
    * @return The fox's location.  
    */  
   public Location getLocation()  
   {  
     return location;  
   }  
   /**  
    * Place the fox at the new location in the given field.  
    * @param newLocation The fox's new location.  
    */  
   private void setLocation(Location newLocation)  
   {  
     if(location != null) {  
       field.clear(location);  
     }  
     location = newLocation;  
     field.place(this, newLocation);  
   }  
   /**  
    * Increase the age. This could result in the fox's death.  
    */  
   private void incrementAge()  
   {  
     age++;  
     if(age > MAX_AGE) {  
       setDead();  
     }  
   }  
   /**  
    * Make this fox more hungry. This could result in the fox's death.  
    */  
   private void incrementHunger()  
   {  
     foodLevel--;  
     if(foodLevel <= 0) {  
       setDead();  
     }  
   }  
   /**  
    * Tell the fox to look for rabbits adjacent to its current location.  
    * Only the first live rabbit is eaten.  
    * @param location Where in the field it is located.  
    * @return Where food was found, or null if it wasn't.  
    */  
   private Location findFood(Location location)  
   {  
     List<Location> adjacent = field.adjacentLocations(location);  
     Iterator<Location> it = adjacent.iterator();  
     while(it.hasNext()) {  
       Location where = it.next();  
       Object animal = field.getObjectAt(where);  
       if(animal instanceof Rabbit) {  
         Rabbit rabbit = (Rabbit) animal;  
         if(rabbit.isAlive()) {   
           rabbit.setDead();  
           foodLevel = RABBIT_FOOD_VALUE;  
           // Remove the dead rabbit from the field.  
           return where;  
         }  
       }  
     }  
     return null;  
   }  
   /**  
    * Check whether or not this fox is to give birth at this step.  
    * New births will be made into free adjacent locations.  
    * @param newFoxes A list to add newly born foxes to.  
    */  
   private void giveBirth(List<Fox> newFoxes)  
   {  
     // New foxes are born into adjacent locations.  
     // Get a list of adjacent free locations.  
     List<Location> free = field.getFreeAdjacentLocations(location);  
     int births = breed();  
     for(int b = 0; b < births && free.size() > 0; b++) {  
       Location loc = free.remove(0);  
       Fox young = new Fox(false, field, loc);  
       newFoxes.add(young);  
     }  
   }  
   /**  
    * Generate a number representing the number of births,  
    * if it can breed.  
    * @return The number of births (may be zero).  
    */  
   private int breed()  
   {  
     int births = 0;  
     if(canBreed() && rand.nextDouble() <= BREEDING_PROBABILITY) {  
       births = rand.nextInt(MAX_LITTER_SIZE) + 1;  
     }  
     return births;  
   }  
   /**  
    * A fox can breed if it has reached the breeding age.  
    */  
   private boolean canBreed()  
   {  
     return age >= BREEDING_AGE;  
   }  
   /**  
    * Indicate that the fox is no longer alive.  
    * It is removed from the field.  
    */  
   private void setDead()  
   {  
     alive = false;  
     if(location != null) {  
       field.clear(location);  
       location = null;  
       field = null;  
     }  
   }  
 }

3. Randomizer
import java.util.Random;  
 public class Randomizer  
 {  
   // The default seed for control of randomization.  
   private static final int SEED = 1111;  
   // A shared Random object, if required.  
   private static final Random rand = new Random(SEED);  
   // Determine whether a shared random generator is to be provided.  
   private static final boolean useShared = true;  
   /**  
    * Constructor for objects of class Randomizer  
    */  
   public Randomizer()  
   {  
   }  
   /**  
    * Provide a random generator.  
    * @return A random object.  
    */  
   public static Random getRandom()  
   {  
     if(useShared) {  
       return rand;  
     }  
     else {  
       return new Random();  
     }  
   }  
   /**  
    * Reset the randomization.  
    * This will have no effect if randomization is not through  
    * a shared Random generator.  
    */  
   public static void reset()  
   {  
     if(useShared) {  
       rand.setSeed(SEED);  
     }  
   }  
 }

4. Location
public class Location  
 {  
   // Row and column positions.  
   private int row;  
   private int col;  
   /**  
    * Represent a row and column.  
    * @param row The row.  
    * @param col The column.  
    */  
   public Location(int row, int col)  
   {  
     this.row = row;  
     this.col = col;  
   }  
   /**  
    * Implement content equality.  
    */  
   public boolean equals(Object obj)  
   {  
     if(obj instanceof Location) {  
       Location other = (Location) obj;  
       return row == other.getRow() && col == other.getCol();  
     }  
     else {  
       return false;  
     }  
   }  
   /**  
    * Return a string of the form row,column  
    * @return A string representation of the location.  
    */  
   public String toString()  
   {  
     return row + "," + col;  
   }  
   /**  
    * Use the top 16 bits for the row value and the bottom for  
    * the column. Except for very big grids, this should give a  
    * unique hash code for each (row, col) pair.  
    * @return A hashcode for the location.  
    */  
   public int hashCode()  
   {  
     return (row << 16) + col;  
   }  
   /**  
    * @return The row.  
    */  
   public int getRow()  
   {  
     return row;  
   }  
   /**  
    * @return The column.  
    */  
   public int getCol()  
   {  
     return col;  
   }  
 }

5. Counter
import java.awt.Color;  
 public class Counter  
 {  
   // A name for this type of simulation participant  
   private String name;  
   // How many of this type exist in the simulation.  
   private int count;  
   /**  
    * Provide a name for one of the simulation types.  
    * @param name A name, e.g. "Fox".  
    */  
   public Counter(String name)  
   {  
     this.name = name;  
     count = 0;  
   }  
   /**  
    * @return The short description of this type.  
    */  
   public String getName()  
   {  
     return name;  
   }  
   /**  
    * @return The current count for this type.  
    */  
   public int getCount()  
   {  
     return count;  
   }  
   /**  
    * Increment the current count by one.  
    */  
   public void increment()  
   {  
     count++;  
   }  
   /**  
    * Reset the current count to zero.  
    */  
   public void reset()  
   {  
     count = 0;  
   }  
 }

6. FieldStats
 import java.awt.Color;  
 import java.util.HashMap;  
 public class FieldStats  
 {  
   // Counters for each type of entity (fox, rabbit, etc.) in the simulation.  
   private HashMap<Class, Counter> counters;  
   // Whether the counters are currently up to date.  
   private boolean countsValid;  
   /**  
    * Construct a FieldStats object.  
    */  
   public FieldStats()  
   {  
     // Set up a collection for counters for each type of animal that  
     // we might find  
     counters = new HashMap<Class, Counter>();  
     countsValid = true;  
   }  
   /**  
    * Get details of what is in the field.  
    * @return A string describing what is in the field.  
    */  
   public String getPopulationDetails(Field field)  
   {  
     StringBuffer buffer = new StringBuffer();  
     if(!countsValid) {  
       generateCounts(field);  
     }  
     for(Class key : counters.keySet()) {  
       Counter info = counters.get(key);  
       buffer.append(info.getName());  
       buffer.append(": ");  
       buffer.append(info.getCount());  
       buffer.append(' ');  
     }  
     return buffer.toString();  
   }  
   /**  
    * Invalidate the current set of statistics; reset all   
    * counts to zero.  
    */  
   public void reset()  
   {  
     countsValid = false;  
     for(Class key : counters.keySet()) {  
       Counter count = counters.get(key);  
       count.reset();  
     }  
   }  
   /**  
    * Increment the count for one class of animal.  
    * @param animalClass The class of animal to increment.  
    */  
   public void incrementCount(Class animalClass)  
   {  
     Counter count = counters.get(animalClass);  
     if(count == null) {  
       // We do not have a counter for this species yet.  
       // Create one.  
       count = new Counter(animalClass.getName());  
       counters.put(animalClass, count);  
     }  
     count.increment();  
   }  
   /**  
    * Indicate that an animal count has been completed.  
    */  
   public void countFinished()  
   {  
     countsValid = true;  
   }  
   /**  
    * Determine whether the simulation is still viable.  
    * I.e., should it continue to run.  
    * @return true If there is more than one species alive.  
    */  
   public boolean isViable(Field field)  
   {  
     // How many counts are non-zero.  
     int nonZero = 0;  
     if(!countsValid) {  
       generateCounts(field);  
     }  
     for(Class key : counters.keySet()) {  
       Counter info = counters.get(key);  
       if(info.getCount() > 0) {  
         nonZero++;  
       }  
     }  
     return nonZero > 1;  
   }  
   /**  
    * Generate counts of the number of foxes and rabbits.  
    * These are not kept up to date as foxes and rabbits  
    * are placed in the field, but only when a request  
    * is made for the information.  
    * @param field The field to generate the stats for.  
    */  
   private void generateCounts(Field field)  
   {  
     reset();  
     for(int row = 0; row < field.getDepth(); row++) {  
       for(int col = 0; col < field.getWidth(); col++) {  
         Object animal = field.getObjectAt(row, col);  
         if(animal != null) {  
           incrementCount(animal.getClass());  
         }  
       }  
     }  
     countsValid = true;  
   }  
 }

7. Field
import java.util.Collections;  
 import java.util.Iterator;  
 import java.util.LinkedList;  
 import java.util.List;  
 import java.util.Random;  
 public class Field  
 {  
   // A random number generator for providing random locations.  
   private static final Random rand = Randomizer.getRandom();  
   // The depth and width of the field.  
   private int depth, width;  
   // Storage for the animals.  
   private Object[][] field;  
   /**  
    * Represent a field of the given dimensions.  
    * @param depth The depth of the field.  
    * @param width The width of the field.  
    */  
   public Field(int depth, int width)  
   {  
     this.depth = depth;  
     this.width = width;  
     field = new Object[depth][width];  
   }  
   /**  
    * Empty the field.  
    */  
   public void clear()  
   {  
     for(int row = 0; row < depth; row++) {  
       for(int col = 0; col < width; col++) {  
         field[row][col] = null;  
       }  
     }  
   }  
   /**  
    * Clear the given location.  
    * @param location The location to clear.  
    */  
   public void clear(Location location)  
   {  
     field[location.getRow()][location.getCol()] = null;  
   }  
   /**  
    * Place an animal at the given location.  
    * If there is already an animal at the location it will  
    * be lost.  
    * @param animal The animal to be placed.  
    * @param row Row coordinate of the location.  
    * @param col Column coordinate of the location.  
    */  
   public void place(Object animal, int row, int col)  
   {  
     place(animal, new Location(row, col));  
   }  
   /**  
    * Place an animal at the given location.  
    * If there is already an animal at the location it will  
    * be lost.  
    * @param animal The animal to be placed.  
    * @param location Where to place the animal.  
    */  
   public void place(Object animal, Location location)  
   {  
     field[location.getRow()][location.getCol()] = animal;  
   }  
   /**  
    * Return the animal at the given location, if any.  
    * @param location Where in the field.  
    * @return The animal at the given location, or null if there is none.  
    */  
   public Object getObjectAt(Location location)  
   {  
     return getObjectAt(location.getRow(), location.getCol());  
   }  
   /**  
    * Return the animal at the given location, if any.  
    * @param row The desired row.  
    * @param col The desired column.  
    * @return The animal at the given location, or null if there is none.  
    */  
   public Object getObjectAt(int row, int col)  
   {  
     return field[row][col];  
   }  
   /**  
    * Generate a random location that is adjacent to the  
    * given location, or is the same location.  
    * The returned location will be within the valid bounds  
    * of the field.  
    * @param location The location from which to generate an adjacency.  
    * @return A valid location within the grid area.  
    */  
   public Location randomAdjacentLocation(Location location)  
   {  
     List<Location> adjacent = adjacentLocations(location);  
     return adjacent.get(0);  
   }  
   /**  
    * Get a shuffled list of the free adjacent locations.  
    * @param location Get locations adjacent to this.  
    * @return A list of free adjacent locations.  
    */  
   public List<Location> getFreeAdjacentLocations(Location location)  
   {  
     List<Location> free = new LinkedList<Location>();  
     List<Location> adjacent = adjacentLocations(location);  
     for(Location next : adjacent) {  
       if(getObjectAt(next) == null) {  
         free.add(next);  
       }  
     }  
     return free;  
   }  
   /**  
    * Try to find a free location that is adjacent to the  
    * given location. If there is none, return null.  
    * The returned location will be within the valid bounds  
    * of the field.  
    * @param location The location from which to generate an adjacency.  
    * @return A valid location within the grid area.  
    */  
   public Location freeAdjacentLocation(Location location)  
   {  
     // The available free ones.  
     List<Location> free = getFreeAdjacentLocations(location);  
     if(free.size() > 0) {  
       return free.get(0);  
     }  
     else {  
       return null;  
     }  
   }  
   /**  
    * Return a shuffled list of locations adjacent to the given one.  
    * The list will not include the location itself.  
    * All locations will lie within the grid.  
    * @param location The location from which to generate adjacencies.  
    * @return A list of locations adjacent to that given.  
    */  
   public List<Location> adjacentLocations(Location location)  
   {  
     assert location != null : "Null location passed to adjacentLocations";  
     // The list of locations to be returned.  
     List<Location> locations = new LinkedList<Location>();  
     if(location != null) {  
       int row = location.getRow();  
       int col = location.getCol();  
       for(int roffset = -1; roffset <= 1; roffset++) {  
         int nextRow = row + roffset;  
         if(nextRow >= 0 && nextRow < depth) {  
           for(int coffset = -1; coffset <= 1; coffset++) {  
             int nextCol = col + coffset;  
             // Exclude invalid locations and the original location.  
             if(nextCol >= 0 && nextCol < width && (roffset != 0 || coffset != 0)) {  
               locations.add(new Location(nextRow, nextCol));  
             }  
           }  
         }  
       }  
       // Shuffle the list. Several other methods rely on the list  
       // being in a random order.  
       Collections.shuffle(locations, rand);  
     }  
     return locations;  
   }  
   /**  
    * Return the depth of the field.  
    * @return The depth of the field.  
    */  
   public int getDepth()  
   {  
     return depth;  
   }  
   /**  
    * Return the width of the field.  
    * @return The width of the field.  
    */  
   public int getWidth()  
   {  
     return width;  
   }  
 }

8. SimulatorView
 import java.awt.*;  
 import java.awt.event.*;  
 import javax.swing.*;  
 import java.util.LinkedHashMap;  
 import java.util.Map;  
 public class SimulatorView extends JFrame  
 {  
   // Colors used for empty locations.  
   private static final Color EMPTY_COLOR = Color.white;  
   // Color used for objects that have no defined color.  
   private static final Color UNKNOWN_COLOR = Color.gray;  
   private final String STEP_PREFIX = "Step: ";  
   private final String POPULATION_PREFIX = "Population: ";  
   private JLabel stepLabel, population;  
   private FieldView fieldView;  
   // A map for storing colors for participants in the simulation  
   private Map<Class, Color> colors;  
   // A statistics object computing and storing simulation information  
   private FieldStats stats;  
   /**  
    * Create a view of the given width and height.  
    * @param height The simulation's height.  
    * @param width The simulation's width.  
    */  
   public SimulatorView(int height, int width)  
   {  
     stats = new FieldStats();  
     colors = new LinkedHashMap<Class, Color>();  
     setTitle("Fox and Rabbit Simulation");  
     stepLabel = new JLabel(STEP_PREFIX, JLabel.CENTER);  
     population = new JLabel(POPULATION_PREFIX, JLabel.CENTER);  
     setLocation(100, 50);  
     fieldView = new FieldView(height, width);  
     Container contents = getContentPane();  
     contents.add(stepLabel, BorderLayout.NORTH);  
     contents.add(fieldView, BorderLayout.CENTER);  
     contents.add(population, BorderLayout.SOUTH);  
     pack();  
     setVisible(true);  
   }  
   /**  
    * Define a color to be used for a given class of animal.  
    * @param animalClass The animal's Class object.  
    * @param color The color to be used for the given class.  
    */  
   public void setColor(Class animalClass, Color color)  
   {  
     colors.put(animalClass, color);  
   }  
   /**  
    * @return The color to be used for a given class of animal.  
    */  
   private Color getColor(Class animalClass)  
   {  
     Color col = colors.get(animalClass);  
     if(col == null) {  
       // no color defined for this class  
       return UNKNOWN_COLOR;  
     }  
     else {  
       return col;  
     }  
   }  
   /**  
    * Show the current status of the field.  
    * @param step Which iteration step it is.  
    * @param field The field whose status is to be displayed.  
    */  
   public void showStatus(int step, Field field)  
   {  
     if(!isVisible()) {  
       setVisible(true);  
     }  
     stepLabel.setText(STEP_PREFIX + step);  
     stats.reset();  
     fieldView.preparePaint();  
     for(int row = 0; row < field.getDepth(); row++) {  
       for(int col = 0; col < field.getWidth(); col++) {  
         Object animal = field.getObjectAt(row, col);  
         if(animal != null) {  
           stats.incrementCount(animal.getClass());  
           fieldView.drawMark(col, row, getColor(animal.getClass()));  
         }  
         else {  
           fieldView.drawMark(col, row, EMPTY_COLOR);  
         }  
       }  
     }  
     stats.countFinished();  
     population.setText(POPULATION_PREFIX + stats.getPopulationDetails(field));  
     fieldView.repaint();  
   }  
   /**  
    * Determine whether the simulation should continue to run.  
    * @return true If there is more than one species alive.  
    */  
   public boolean isViable(Field field)  
   {  
     return stats.isViable(field);  
   }  
   /**  
    * Provide a graphical view of a rectangular field. This is   
    * a nested class (a class defined inside a class) which  
    * defines a custom component for the user interface. This  
    * component displays the field.  
    * This is rather advanced GUI stuff - you can ignore this   
    * for your project if you like.  
    */  
   private class FieldView extends JPanel  
   {  
     private final int GRID_VIEW_SCALING_FACTOR = 6;  
     private int gridWidth, gridHeight;  
     private int xScale, yScale;  
     Dimension size;  
     private Graphics g;  
     private Image fieldImage;  
     /**  
      * Create a new FieldView component.  
      */  
     public FieldView(int height, int width)  
     {  
       gridHeight = height;  
       gridWidth = width;  
       size = new Dimension(0, 0);  
     }  
     /**  
      * Tell the GUI manager how big we would like to be.  
      */  
     public Dimension getPreferredSize()  
     {  
       return new Dimension(gridWidth * GRID_VIEW_SCALING_FACTOR,  
                  gridHeight * GRID_VIEW_SCALING_FACTOR);  
     }  
     /**  
      * Prepare for a new round of painting. Since the component  
      * may be resized, compute the scaling factor again.  
      */  
     public void preparePaint()  
     {  
       if(! size.equals(getSize())) { // if the size has changed...  
         size = getSize();  
         fieldImage = fieldView.createImage(size.width, size.height);  
         g = fieldImage.getGraphics();  
         xScale = size.width / gridWidth;  
         if(xScale < 1) {  
           xScale = GRID_VIEW_SCALING_FACTOR;  
         }  
         yScale = size.height / gridHeight;  
         if(yScale < 1) {  
           yScale = GRID_VIEW_SCALING_FACTOR;  
         }  
       }  
     }  
     /**  
      * Paint on grid location on this field in a given color.  
      */  
     public void drawMark(int x, int y, Color color)  
     {  
       g.setColor(color);  
       g.fillRect(x * xScale, y * yScale, xScale-1, yScale-1);  
     }  
     /**  
      * The field view component needs to be redisplayed. Copy the  
      * internal image to screen.  
      */  
     public void paintComponent(Graphics g)  
     {  
       if(fieldImage != null) {  
         Dimension currentSize = getSize();  
         if(size.equals(currentSize)) {  
           g.drawImage(fieldImage, 0, 0, null);  
         }  
         else {  
           // Rescale the previous image.  
           g.drawImage(fieldImage, 0, 0, currentSize.width, currentSize.height, null);  
         }  
       }  
     }  
   }  
 }

9. Simulator
import java.util.Random;  
 import java.util.List;  
 import java.util.ArrayList;  
 import java.util.Iterator;  
 import java.awt.Color;  
 public class Simulator  
 {  
   // Constants representing configuration information for the simulation.  
   // The default width for the grid.  
   private static final int DEFAULT_WIDTH = 50;  
   // The default depth of the grid.  
   private static final int DEFAULT_DEPTH = 50;  
   // The probability that a fox will be created in any given grid position.  
   private static final double FOX_CREATION_PROBABILITY = 0.02;  
   // The probability that a rabbit will be created in any given grid position.  
   private static final double RABBIT_CREATION_PROBABILITY = 0.08;    
   // Lists of animals in the field. Separate lists are kept for ease of iteration.  
   private List<Rabbit> rabbits;  
   private List<Fox> foxes;  
   // The current state of the field.  
   private Field field;  
   // The current step of the simulation.  
   private int step;  
   // A graphical view of the simulation.  
   private SimulatorView view;  
   /**  
    * Construct a simulation field with default size.  
    */  
   public Simulator()  
   {  
     this(DEFAULT_DEPTH, DEFAULT_WIDTH);  
   }  
   /**  
    * Create a simulation field with the given size.  
    * @param depth Depth of the field. Must be greater than zero.  
    * @param width Width of the field. Must be greater than zero.  
    */  
   public Simulator(int depth, int width)  
   {  
     if(width <= 0 || depth <= 0) {  
       System.out.println("The dimensions must be greater than zero.");  
       System.out.println("Using default values.");  
       depth = DEFAULT_DEPTH;  
       width = DEFAULT_WIDTH;  
     }  
     rabbits = new ArrayList<Rabbit>();  
     foxes = new ArrayList<Fox>();  
     field = new Field(depth, width);  
     // Create a view of the state of each location in the field.  
     view = new SimulatorView(depth, width);  
     view.setColor(Rabbit.class, Color.orange);  
     view.setColor(Fox.class, Color.blue);  
     // Setup a valid starting point.  
     reset();  
   }  
   /**  
    * Run the simulation from its current state for a reasonably long period,  
    * e.g. 500 steps.  
    */  
   public void runLongSimulation()  
   {  
     simulate(500);  
   }  
   /**  
    * Run the simulation from its current state for the given number of steps.  
    * Stop before the given number of steps if it ceases to be viable.  
    * @param numSteps The number of steps to run for.  
    */  
   public void simulate(int numSteps)  
   {  
     for(int step = 1; step <= numSteps && view.isViable(field); step++) {  
       simulateOneStep();  
     }  
   }  
   /**  
    * Run the simulation from its current state for a single step.  
    * Iterate over the whole field updating the state of each  
    * fox and rabbit.  
    */  
   public void simulateOneStep()  
   {  
     step++;  
     // Provide space for newborn rabbits.  
     List<Rabbit> newRabbits = new ArrayList<Rabbit>();      
     // Let all rabbits act.  
     for(Iterator<Rabbit> it = rabbits.iterator(); it.hasNext(); ) {  
       Rabbit rabbit = it.next();  
       rabbit.run(newRabbits);  
       if(! rabbit.isAlive()) {  
         it.remove();  
       }  
     }  
     // Provide space for newborn foxes.  
     List<Fox> newFoxes = new ArrayList<Fox>();      
     // Let all foxes act.  
     for(Iterator<Fox> it = foxes.iterator(); it.hasNext(); ) {  
       Fox fox = it.next();  
       fox.hunt(newFoxes);  
       if(! fox.isAlive()) {  
         it.remove();  
       }  
     }  
     // Add the newly born foxes and rabbits to the main lists.  
     rabbits.addAll(newRabbits);  
     foxes.addAll(newFoxes);  
     view.showStatus(step, field);  
   }  
   /**  
    * Reset the simulation to a starting position.  
    */  
   public void reset()  
   {  
     step = 0;  
     rabbits.clear();  
     foxes.clear();  
     populate();  
     // Show the starting state in the view.  
     view.showStatus(step, field);  
   }  
   /**  
    * Randomly populate the field with foxes and rabbits.  
    */  
   private void populate()  
   {  
     Random rand = Randomizer.getRandom();  
     field.clear();  
     for(int row = 0; row < field.getDepth(); row++) {  
       for(int col = 0; col < field.getWidth(); col++) {  
         if(rand.nextDouble() <= FOX_CREATION_PROBABILITY) {  
           Location location = new Location(row, col);  
           Fox fox = new Fox(true, field, location);  
           foxes.add(fox);  
         }  
         else if(rand.nextDouble() <= RABBIT_CREATION_PROBABILITY) {  
           Location location = new Location(row, col);  
           Rabbit rabbit = new Rabbit(true, field, location);  
           rabbits.add(rabbit);  
         }  
         // else leave the location empty.  
       }  
     }  
   }  
 }

Screenshoot
Simulasi awal ketika di start memunculkan random rabbit(orange) dan fox(biru)
Siimulasi satu step
Dan ketika di runlong alias hingga tersisa satu saja rabbit/fox akan muncul sebagai beriku

Tugas PBO B Database Sederhana

MEMBUAT DATABASE SEDERHANA

Database Kelas Menggunakan beberapa kelas yakni
1. Database
2. Mahasiswa
3. Dosen
4. Kelas
5. MataKuliah
6. Pegawai
7. Buku

Berikut kelas kelasnya

1. Database

import java.util.ArrayList;
public class Database
{
    private ArrayList<Object> peg;
    private ArrayList<Object> dos;
    private ArrayList<Object> mhs;
    private ArrayList<Object> kls;
    private ArrayList<Object> mk;
    private ArrayList<Object> bk;
    
    public Database(){
        peg= new ArrayList<Object>();
        dos= new ArrayList<Object>();
        mhs= new ArrayList<Object>();
        kls= new ArrayList<Object>();
        mk= new ArrayList<Object>();
        bk= new ArrayList<Object>();
    }
    
    public void addpeg (Object objek){
        peg.add(objek);
    }
    public void adddos (Object objek){
        dos.add(objek);
    }
    public void addmhs (Object objek){
        mhs.add(objek);
    }
    public void addkls (Object objek){
        kls.add(objek);
    }
    public void addmk (Object objek){
        mk.add(objek);
    }
    public void addbk (Object objek){
        bk.add(objek);
    } 
    
    public void ambil_kelas(int ind, Mahasiswa mhs){
        if(ind<=kls.size()){
            Kelas temp = (Kelas)kls.get(ind-1);
            temp.setkuota(false);
            System.out.print("Kelas ");
            temp.info();
            System.out.println("berhasil diambil oleh "+mhs.getnama());
        }
        else System.out.println("Kelas tidak ada");
    }
    
    public void pinjam_buku(int ind, Mahasiswa mhs){
        if(ind<=bk.size()){
            Buku temp = (Buku)bk.get(ind-1);
            temp.settok(false);
            System.out.print("Buku ");
            temp.info();
            System.out.println("berhasil dipinjam oleh "+mhs.getnama());
        }
        else System.out.println("Buku tidak ada");
    }
    
    public void kembalikan_buku(int ind, Mahasiswa mhs){
        if(ind<=bk.size()){
            Buku temp = (Buku)bk.get(ind-1);
            temp.settok(true);
            System.out.print("Buku ");
            temp.info();
            System.out.println("berhasil dikembalikan oleh "+mhs.getnama());
        }
        else System.out.println("Buku tidak ada");
    }
    
    public void daftar(int id){
        int no = 1;
        switch(id){
        case 1:
        for(Object cd: peg){
            System.out.println(no++);
            cd.info();
            System.out.println();
        }
        break;
        
        case 2:

        for(Object cd: dos){
            System.out.println(no++);
            cd.info();
            System.out.println();
        }
        break;
        
        case 3:

        for(Object cd: mhs){
            System.out.println(no++);
            cd.info();
            System.out.println();
        }
        break;
        
        case 4:

        for(Object cd: mk){
            System.out.println(no++);
            cd.info();
            System.out.println();
        }
        break;
        
        case 5:

        for(Object cd: kls){
            System.out.println(no++);
            cd.info();
            System.out.println();
        }
        break;
        
        case 6:

        for(Object cd: bk){
            System.out.println(no++);
            cd.info();
            System.out.println();
        }
        break;
    }
    }
}


2. Mahasiswa

public class Mahasiswa extends Orang
{
    private String status;
    private double ipk;
    
    public Mahasiswa(String name, int no, String tgl, String from, String stat, double nilai){
        super(name,no,tgl,from);
        this.status = stat;
        this.ipk = nilai;
    }
    
    public String status(){
        return status;
    }
    
    public double ipk(){
        return ipk;
    }
    
    public void set_ipk(double nilai){
        this.ipk=nilai;
    }
    
    public void info(){
        super.info();
        System.out.println(this.status()+" IPK: "+this.ipk());
    }
    
}


3. Dosen

public class Dosen extends Orang
{
    private String jabatan;
    private MataKuliah matkul;
    
    public Dosen(String name, int no, String tgl, String from, String jabat, MataKuliah mk){
        super(name,no,tgl,from);
        this.jabatan = jabat;
        this.matkul = mk;
    }
    
    public String jabatan(){
        return jabatan;
    }
    
    public String matkul(){
        return matkul.getnama();
    }
    
    public MataKuliah getmatkul(){
        return matkul;
    }
    
    public void info(){
        super.info();
        System.out.println("Jabatan: "+this.jabatan()+" Matkul:"+this.matkul());
    }
}


4. Matakuliah

public class MataKuliah extends Object
{
    private String deskripsi;
    private int sks;
    
    public MataKuliah(String name, int no, String des,int Sks){
        super(no,name);
        this.deskripsi = des;
        this.sks = Sks;
    }
    
    public String getdeskripsi(){
        return deskripsi;
    }
    
    public int getsks(){
        return sks;
    }
    
    public void info(){
        super.info();
        System.out.println(this.getsks()+" sks, "+this.getdeskripsi());
    }
}


5. Buku

public class Buku extends Object
{
    private String penulis;
    private int stok;
    
    public Buku(String name, int no, String author,int banyak){
        super(no,name);
        this.penulis = author;
        this.stok = banyak;
    }
    
    public String getpenulis(){
        return penulis;
    }
    
    public int getstok(){
        return stok;
    }
    
    public void settok(boolean tambah){
        if(tambah) stok+=1;
        else stok-=1;
    }
    
    public void info(){
        super.info();
        System.out.println("Penulis: "+this.getpenulis()+" Stok:"+this.getstok());
    }
}


6. Kelas

public class Kelas extends Object
{
    private Dosen dosen;
    private int kuota;
    
    public Kelas(String name, int no, Dosen dos, int qt){
        super(no,name);
        this.dosen = dos;
        this.kuota = qt;
    }
    
    public String dosen(){
        return dosen.getnama();
    }
    
    public Dosen getdosen(){
        return dosen;
    }
    
    public int getkuota(){
        return kuota;
    }
    
    public void setkuota(boolean tambah){
        if(tambah) kuota+=1;
        else kuota-=1;
    }
    
    public void info(){
        System.out.println("Dosen: "+this.dosen());
        System.out.println("Kelas: "+this.getnama()+" kuota:"+this.getkuota());
    }
}


7. Pegawai

public class Pegawai extends Orang
{
    private String bagian;
    
    public Pegawai(String name, int no, String tgl, String from, String bag){
        super(name,no,tgl,from);
        this.bagian = bag;
    }
    
    public String bagian(){
        return bagian;
    }
    
    public void info(){
        super.info();
        System.out.println("Bagian: "+this.bagian());
    }
}